{"id":8938,"date":"2021-01-14T14:02:16","date_gmt":"2021-01-14T13:02:16","guid":{"rendered":"https:\/\/grajmerki.pl\/?p=8938"},"modified":"2021-01-14T14:02:16","modified_gmt":"2021-01-14T13:02:16","slug":"pawel-selinger-odchodzi-z-techlandu","status":"publish","type":"post","link":"https:\/\/grajmerkitest.stronaob.pl\/index.php\/2021\/01\/14\/pawel-selinger-odchodzi-z-techlandu\/","title":{"rendered":"Pawe\u0142 Selinger odchodzi z Techlandu. By\u0142 dyrektorem artystycznym i scenarzyst\u0105 Dying Light 2"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\" id=\"h-firma-techland-niedawno-po-egna-a-si-ze-swoim-wieloletnim-i-do-wiadczonym-deweloperem-pawe-selinger-odchodzi-z-firmy-w-kt-rej-pracowa-22-lata\"><strong>Firma Techland niedawno po\u017cegna\u0142a si\u0119 ze swoim wieloletnim i do\u015bwiadczonym deweloperem. Pawe\u0142 Selinger odchodzi z firmy, w kt\u00f3rej pracowa\u0142 22 lata. <\/strong><\/h2>\n\n\n<p style=\"text-align: justify;\"><span style=\"font-weight: 400;\">Pawe\u0142 Selinger og\u0142osi\u0142, \u017ce odchodzi z Techlandu po wieloletniej wsp\u00f3\u0142pracy ze studiem. <a href=\"https:\/\/grajmerki.pl\/data-premiery-dying-light-2\/\"><strong>Czekali\u015bmy na nowe informacje dotycz\u0105ce kolejnej ods\u0142ony <em>Dying Light<\/em><\/strong><\/a>, jednak chyba nikt nie spodziewa\u0142 si\u0119 rezygnacji jednego z czo\u0142owych tw\u00f3rc\u00f3w firmy.\u00a0<\/span><\/p>\n<p style=\"text-align: justify;\"><strong>Pawe\u0142 Selinger rozpocz\u0105\u0142 prac\u0119 w Techlandzie w 1999 roku i niezaprzeczalnie przyczyni\u0142 si\u0119 do rozwoju studia. <\/strong>Przez pierwsze osiem lat by\u0142 <strong>g\u0142\u00f3wnym artyst\u0105. <\/strong>Nast\u0119pnie przez dwana\u015bcie lat zajmowa\u0142 stanowisko <strong>dyrektora kreatywnego<\/strong>, by ostatnie dwa lata sp\u0119dzi\u0142 na stanowisku <strong>scenarzysty<\/strong>. Pierwszym projektem, przy kt\u00f3rym pracowa\u0142, by\u0142o\u00a0<em>Crime Cities<\/em>, za\u015b ostatnim &#8211;\u00a0<em>Dying Light 2<\/em>.\u00a0<\/p>\n<p style=\"text-align: justify;\">W og\u0142oszeniu opublikowanym w sieci przez Selingera mo\u017cemy przeczyta\u0107, \u017ce dzi\u0119kuje on Techlandowi za lata wsp\u00f3lnej pracy. Tw\u00f3rca deklaruje, \u017ce <strong>b\u0119dzie dalej wspiera\u0142 i kibicowa\u0142 studiu<\/strong>. Dzi\u0119kuje tak\u017ce za mo\u017cliwo\u015b\u0107 zebrania cennego do\u015bwiadczenia w bran\u017cy i \u017cyczy, by kolejne gry firmy z powodzeniem podbija\u0142y rynek.\u00a0<\/p>\n<p style=\"text-align: justify;\"><span style=\"font-weight: 400;\"><strong>Techland zosta\u0142 za\u0142o\u017cony w 1991 roku<\/strong>, ale to wraz z do\u0142\u0105czeniem Paw\u0142a Selingera zacz\u0105\u0142 si\u0119 dynamiczniej rozwija\u0107. By\u0142y dyrektor artystyczny pracowa\u0142 przy najwa\u017cniejszych projektach studia, a przed zatrudnieniem go firma wyda\u0142a zaledwie jeden tytu\u0142.\u00a0<\/span><\/p>\n<p style=\"text-align: justify;\">Studio uspokaja, <strong>\u017ce fakt, i\u017c Pawe\u0142 Selinger odchodzi z Techlandu nie zak\u0142\u00f3ci produkcji <em>Dying Light 2<\/em>. <\/strong>Studio dodaje, \u017ce deweloperzy robi\u0105 wszystko, \u017ceby gra wysz\u0142a w jak najlepszej jako\u015bci. <strong>Od pa\u017adziernika 2020 Paw\u0142a Selingera w dziale narracji zast\u0119puje Piotr Szymanek.<\/strong><\/p>\n<p style=\"text-align: justify;\">Mamy nadziej\u0119, \u017ce wkr\u00f3tce b\u0119dziemy mog\u0142y przedstawi\u0107 Wam pozytywne nowiny na temat drugiej cz\u0119\u015bci postapokaliptycznego survivalu. <strong>Pierwotnie gra mia\u0142a zosta\u0107 wydana w 2019 roku, jednak potem studio prze\u0142o\u017cy\u0142o premier\u0119 na 2020.<\/strong> Obecnie jej data pozostaje nieznana, ale wiadomo, \u017ce prace wci\u0105\u017c trwaj\u0105. Wierzymy jednak, \u017ce w <em>D<\/em><em>ying Light 2<\/em> zagramy ju\u017c w ci\u0105gu najbli\u017cszych dwunastu miesi\u0119cy.\u00a0<\/p>\n<p>\u00a0<\/p>\n<h2 style=\"text-align: justify;\"><strong>Gry, kt\u00f3re wsp\u00f3\u0142tworzy\u0142 Pawe\u0142 Selinger:\u00a0<\/strong><\/h2>\n<blockquote>\n<ul>\n<li style=\"text-align: left;\"><span style=\"font-weight: 400;\"><em><strong>Dying Light 2<\/strong> <\/em>(PS4, XBOX ONE, PC) (Art director, writer)<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-weight: 400;\"><strong><em>Mad Raiders<\/em> <\/strong>(PC, XBOX360, PS3) (art consultant)<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-weight: 400;\"><em><strong>Dying Light The Following<\/strong><\/em> (PS4, XBOX ONE, PC) (Art Director)<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-weight: 400;\"><em><strong>Dying Light<\/strong> <\/em>(PS4, XBOX ONE, PC) (Art director)<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-weight: 400;\"><em><strong>Call of Juarez Gunslinger<\/strong> <\/em>(PC, XBOX360, PS3) (art director)<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-weight: 400;\"><em><strong>Call of Juarez Bound in Blood<\/strong><\/em> (PC, XBOX360, PS3) (Art director, FX specialist, writer, game designer)<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-weight: 400;\"><em><strong>Dead Island Riptide<\/strong> <\/em>(PC, XBOX360, PS3) (art consultant)<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-weight: 400;\"><em><strong>Nail&#8217;d<\/strong> <\/em>(PC, XBOX360, PS3) (art consultant)<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-weight: 400;\"><em><strong>Sugar High<\/strong> <\/em>(IOS) (art consultant)<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-weight: 400;\"><strong><em>Beat The Melody<\/em> <\/strong>(IOS) (art consultant)<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-weight: 400;\"><strong><em>Heal Them All<\/em> <\/strong>(IOS) (art consultant)<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-weight: 400;\"><strong><em>Dead Stop<\/em> <\/strong>(IOS) (art director)<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-weight: 400;\"><strong><em>Dead Island<\/em> <\/strong>(PC, XBOX360, PS3) (Art director, FX specialist, writer)<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-weight: 400;\"><strong><em>Call of Juarez The Cartel<\/em><\/strong> (PC, XBOX360, PS3) (Art director, writer, level designer, game designer)<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-weight: 400;\"><strong><em>Call of Juarez<\/em> <\/strong>(PC, XBOX360) (Art director, FX specialist, writer, game designer, level designer)<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-weight: 400;\"><strong><em>Xpand Rally Extreme<\/em><\/strong> (PC) (art consultant)<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-weight: 400;\"><strong><em>GTI Racing<\/em><\/strong> (PC) (art consultant)<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-weight: 400;\"><em><strong>Xpand Rally<\/strong> <\/em>(PC) (Art director, 2d artist, FX specialist, game designer, level designer)<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-weight: 400;\"><strong><em>Chrome Specforce<\/em><\/strong> (PC) (Art director, 2d artist, FX specialist)<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-weight: 400;\"><strong><em>Chrome<\/em><\/strong> (PC) (Art director, 2d artist, FX specialist, game designer, level designer)<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-weight: 400;\"><strong><em>Indiana Jack<\/em><\/strong> (PC) (art consultant)<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-weight: 400;\"><strong><em>Pet Racer<\/em> <\/strong>(PC) (Art director, 2d artist, FX specialist, level designer)<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-weight: 400;\"><strong><em>Pet Soccer<\/em><\/strong> (PC) (Art director)<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-weight: 400;\"><strong><em>FIM Speedway Grand Prix<\/em><\/strong> (PC) (Art director, 2d artist, FX specialist)<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-weight: 400;\"><strong><em>Crime Cities<\/em><\/strong> (PC) (Art director, 2d artist, UI artist)<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-weight: 400;\"><strong><em>Miros\u0142aw kontra S\u0142awomir, czyli walka o TRON<\/em><\/strong> (Amiga) (graphics&amp;design)<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-weight: 400;\"><strong><em>Ghastly Night<\/em><\/strong> (Atari 800XL, 65XE, 130XE) (graphics&amp;design)<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-weight: 400;\"><strong><em>SOS Saturn<\/em><\/strong> (Atari 800XL, 65XE, 130XE) (graphics&amp;design)<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-weight: 400;\"><strong><em>Riot<\/em><\/strong> (Atari 800XL, 65XE, 130XE) (graphics&amp;design)<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-weight: 400;\"><strong><em>Gallahad<\/em><\/strong> (Atari 800XL, 65XE, 130XE) (graphics&amp;design)<\/span><\/li>\n<\/ul>\n<\/blockquote>\n<p style=\"text-align: justify;\">\u00a0<\/p>\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Firma Techland niedawno po\u017cegna\u0142a si\u0119 ze swoim wieloletnim i do\u015bwiadczonym deweloperem. Pawe\u0142 Selinger odchodzi z firmy, w kt\u00f3rej pracowa\u0142 22 lata. Pawe\u0142 Selinger og\u0142osi\u0142, \u017ce odchodzi z Techlandu po wieloletniej wsp\u00f3\u0142pracy ze studiem. Czekali\u015bmy na nowe informacje dotycz\u0105ce kolejnej ods\u0142ony Dying Light, jednak chyba nikt nie spodziewa\u0142 si\u0119 rezygnacji jednego z czo\u0142owych tw\u00f3rc\u00f3w firmy.\u00a0 Pawe\u0142 [&hellip;]<\/p>\n","protected":false},"author":24,"featured_media":8978,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[270],"class_list":["post-8938","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-n2","tag-techland"],"_links":{"self":[{"href":"https:\/\/grajmerkitest.stronaob.pl\/index.php\/wp-json\/wp\/v2\/posts\/8938","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/grajmerkitest.stronaob.pl\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/grajmerkitest.stronaob.pl\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/grajmerkitest.stronaob.pl\/index.php\/wp-json\/wp\/v2\/users\/24"}],"replies":[{"embeddable":true,"href":"https:\/\/grajmerkitest.stronaob.pl\/index.php\/wp-json\/wp\/v2\/comments?post=8938"}],"version-history":[{"count":0,"href":"https:\/\/grajmerkitest.stronaob.pl\/index.php\/wp-json\/wp\/v2\/posts\/8938\/revisions"}],"wp:attachment":[{"href":"https:\/\/grajmerkitest.stronaob.pl\/index.php\/wp-json\/wp\/v2\/media?parent=8938"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/grajmerkitest.stronaob.pl\/index.php\/wp-json\/wp\/v2\/categories?post=8938"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/grajmerkitest.stronaob.pl\/index.php\/wp-json\/wp\/v2\/tags?post=8938"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}